AI Insights · Timothy · April 2023
Top 5 Stickman Games in Poland Q1 2023: Unified Platform Performance
Explore the performance trends of the top 5 Stickman games in Poland for Q1 2023, including weekly downloads, revenue, and active users.
In the first quarter of 2023, the top 5 Stickman games in Poland showed varied performance trends on a unified platform. Below is a detailed look at their weekly downloads, revenue, and active users.
Soldier Wars RPG Fight Battle from MULTICAST GAMES experienced a steady increase in weekly revenue, peaking at approximately $440 in the final week of January. Weekly downloads also saw an upward trend until mid-February, reaching a high of 2K in late January before declining to 800 by the end of March. Active users grew steadily, peaking at 5.5K in late February, before dropping to 3.9K by the end of March.
Stick War: Legacy by Max Games Studios had mixed results in weekly revenue, with a peak of $391 in mid-January and a low of $97 at the end of January. Downloads fluctuated, peaking at 4.7K in early February and maintaining an average of around 3.5K towards the end of the quarter. Active users reached a high of 13.8K in mid-February before gradually declining to 11.7K by the end of March.
The Archers 2: Stickman Game from BYV saw a gradual increase in weekly revenue, peaking at $100 in early February. Weekly downloads peaked at 1.1K in early March before decreasing to 476 by the end of March. Active users showed a similar trend, peaking at 3.4K in early March and then dropping to 2.1K by the end of the quarter.
Draw a Stickman: EPIC 2 Pro by Hitcents had relatively stable weekly revenue, averaging around $30-$40 throughout the quarter. Downloads remained consistent, fluctuating between 300 and 910, with a slight peak in late December. Active users saw a decline from 2K in late December to 1.3K by the end of March.
Stickman Hook from Madbox displayed significant fluctuations in weekly downloads, peaking at 12.1K in late December and maintaining an average of 9.5K towards the end of the quarter. Revenue remained modest, peaking at $37 in mid-February. Active users saw a high of 35.3K in late December and fluctuated throughout the quarter, ending at 26.3K by the end of March.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower's platform.